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About This Game Manage your guild to victory and save your world from the Necro Lord!As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.Guild Commander is a resource management game. No dark depressing story here.Three difficulty settings.Short and sweet. You'll finish the game in a few hours.Nerdy GTGD humour.Video tutorial to help you understand how to play.Ten Steam achievements.Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.Polished and bug tested.GameplayThis is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.AboutThis is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander a09c17d780 Title: Guild CommanderGenre: Indie, Simulation, StrategyDeveloper:GTGDPublisher:GTGDRelease Date: 23 Jan, 2015 Free Download Guild Commander commander holly guild grumps. guild wars 2 commander guide. guild wars 2 pact commander mastery. guild wars 2 deer commander. guild wars 2 commander badge pin. guild wars 2 commander insignia. guild wars 2 commander lonai. guild wars 2 cat commander tag. guild wars 2 commander pin. guild wars 2 sky commander. guild commander. commander guild kits. guildgate commander deck. guild wars 2 commander icon. guild commander review. guild wars 2 guardian commander build. pact commander guild wars 2. guild wars 2 wvw commander guide. guild wars 2 pact commander. izzet guild kit commander. guild of ravnica commander. dimir guild kit commander. guild commander download. guild commander steam. guild commander mtg. commander guild wars 2. guild wars 2 commander price. armchair commander guild wars 2. guild wars commander tag. commander guild gw2. guild commander gameplay. guild wars 2 commander's compendium. guild wars 2 commander gear. guild commander skidrow. guild wars 2 commander stats. ravnica guild commander decks. guild wars 2 commander of the pact. guild kit commander. guild wars 2 armchair commander. mtg guild kit commander. guild wars 2 commander trinkets. guild wars 2 commander tag. guild wars 2 commander armor. guild wars 2 commander spoon I love this game. It's a very unique management game that makes me recall the recent 'RPG Manager' except that this one is far more polished. The graphics are exceedingly pleasant to the eye, especially that of the 'Kitchen' and 'Mess Hall' which look outstanding when positioned next to each other. You manage the heroes and send them out to different provinces to adventure and bring back the loot which you use to pay wages and expenses. There is a small amount of micromanagement in terms of economics and producing items etc and the rooms you can build vary between about 8 or so different types so I assure you there is allot of replayability but the icing on the cake has to be the games sountrack which comprises of some well crafted middle ages folk music which I will have to aquire as background music for later DnD sessions with my mates. In all I would recommend for the sound price of \u00a34 of less that it is currently marketed at.https:\/\/www.youtube.com\/watch?v=4B1xJWrxQHo. A fantastic concept not fully realised.Pros: + beautiful graphics+ Interesting micromanagment+ tool tips almost everywhereCons: - Tedious late game- terrible UI- no roster management- no auto pause function- no character progression- limited roster- limited contentI feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.. Guild Commander is a game with an interesting concept, that sadly falls flat in the execution. While I will insist that the concept is pretty good and can work to become a very good game, full of interesting interactions, intrigue, and many enjoyable hours, this is not the game that will do justice to the concept of managing an adventurer's guild.While the graphics are pretty good looking, and I am a sucker for isometric stuff that also manages to look pretty decent, there are a few too many problems with this game to make it worth spending time, money, and effort on. To continue on with graphics, your entire gameplay area is your guild hall. No, you can not build the building itself, you only have the rooms there which you can fill up in different, but still pre-determined ways. Characters do not move around in your guild either, they merely teleport to their destination. You can not zoom out to see your entire guild hall at once, and to find anyone in it is a pain due to how close the camera is. This is less about being a guild commander, and more about being the guy who rents a pre-made guild house and then just waits for something to happen.In short, there is no interaction.You can send out your adventurers to other regions, but at no point are you shown any of this. You do not even have a map of the place, and the explanation on how to do things has basically shown you the entire game. There is only so long that you can look at a building in which nothing changes before you become bored, and while the vaguely humourous adventurer names and tooltips help you dull the monotony of not doing anything, they do not solve the problem. I was reminded of Progressquest, the game about waiting. Except in this game your adventurers do not even level up. Aside from their equipment, nothing about them changes. The list of things that could have gone so much better just goes on and on. Equipment is useless, especially if you consider making some yourself. You have no control over your adventurers aside from sending them out once or twice a month, and even that takes 3 or more clicks if you want to send them to some place that can actually use them. Adventurer's stats recover both too fast and too slow, depending on the situation, and it overall just lacks gameplay.This is more of a waiting game, or perhaps an interactive screensaver, which requires that you keep clicking it or it will give you a gameover. Interesting concept, but sadly it is all just squandered potential. Guild Commander is not something I would recommend to anyone. Not to people who are fans of strategy, nor to simulation fans, and most certainly not to anyone who wants to build or be creative. This game does not offer that - though I am still not sure what it *does* offer.. Interesting, but a bit unbalanced and boring after you found out what to do. At first I lost two games in a row without a chance or an idea how to suceed. Then, I stopped thinking about any RPG-Stuff and just focused on not loosing to much money. Also I sent my members to one province at a time until the enemies were defeated. After rescuing 2-3 provinces you should be out of trouble and might establish your first trade guild. Then it's just "repeat, repeat, repeat" and you will win the game. Sadly you don't get enough explanation: how does equipment, armor, etc. "really" affect ... what exactly. Does it give you an extra on strength or health (you can't see a change in the bars of your characters). Does it help refreshing the skills? I don't know. Also: how do equipment, status of the province etc. effect the gold your members are making ... and so on. You have several ideas what might have an effect on something, but you don't know noting John Snow. Concering the gameplay experience: At first it's just stress and you are just clicking as fast as you can to send your members to the next province without any thinking (which is boring...). Then, after getting the heroic status and defeating enemies as soon as they appear, you are just waiting for something to happen and it is boring again. Now, I am waiting for the Necro Lord to attack, but I am under the impression that my stabilisation of the provinces was too good, as there is a 0.0% probability of a calamity and nothing happened for ~20-30 minutes. I reasearched everything, I recruited everybody, every province has maximum status and there is nothing much to do, except for sending 1 or 2 guys to every province every 2-4 minutes. I bought the game because I was somewhat curious. I expected nothing more than I finally got. The game isn't expensive and does not promise more than it will keep. If you don't mind to pay 5\u20ac you might buy it and have a look at it, but if you have to really think about which game you might afford and which not... just don't buy it.. After beating the game, I feel I can chip in my two cents about it.Story, setting and general content has been covered by the product description and other reviewers, so I'll refrain from going through all that again and instead focus on the good and the bad.PROs+ Quite a unique setting - only other game that comes anywhere near it seems to be Kairosoft's Dungeon Village+ Decent graphics for such a small game - no great animations, but the texture quality is really okay+ Light-hearted humor - I love me some smiles and chuckles while playing+ Actually really nice music - normally, I'll turn of music within minutes. Here I didn't. Says something, at least for me.CONs- Lack of variety - it feels kind of repetitive to organize your heroes and thus makes the game very shallow- Becomes a drag after the early game - after you research everything and equip your heroes, you spend most of your time waiting for the next thing to happen. Which often felt to be too long.- The end - while I didn't expect much of a story (and didn't get one), the end was very... unsatisfying, especially after the long and forced wait until it actually triggered.Conclusion:It actually feels difficult to give a simple "yes or no" answer to the question whether I recommend this game. It has its weaknesses. Annoying and very time-consuming weeknesses. It lacks depth in terms of content and possibilities. If you're into complex simulations, steer clear of this, you'd be disappointed.However, if you're looking for a quite entertaining simple little pastime in a unique setting, you'll probably get your money's worth. I feel like I did. That's why it gets a thumbs-up from me.. Pros:-Good graphics-MicroManagement of Equipment and Room Quality-30 Guild member-Tooltips galoreCons:-Tedious at later half of the game-Cant kick guild member , limited roster-Items\/Equipment are mostly useless-Training too cheap \/ little effect-No notifications when a guild member fully replenishedwith 5$ price this game will satisfy your boredom for a couple hoursOnly recommended for those who like Simulation Management game~Civilization \/ EU \/ CK \/ Banished \/ The Guild. I 'beat' the game, but after getting over the hurdle of your first trade guild it's just going through the motions.A good basis for a game, and it's not buggy or poorly designed, I just feel like it wasn't taken far enough to be compelling.More hero customization and more variety in obstacles would have gone a long way, and the guild hall customization was completely moot after the first trade guild (you just build everything and set the upkeep to max then forget it for the rest of the game.)Worth a couple of bucks, but don't stress yourself sticking through to the 'end', when you start to feel bored that really is all there is to it.. This game is a number runner. You watch numbers and bars tick up and down. The graphics are glorified combo boxes to be selected once per game and then forgotten. You fast forward to the the important parts, pause, and then fast forward again. Right now, bars and numbers without a lot of levers and buttons.I'm into these games, love them. However, it's not for everyone. Also, it's early access with a lot of easily programmable room to grow.What would make it better? Interactive rooms. Ones that you could do upgrades to or assign idle members to. Something with the room other than making it a combo box to be selected. You can't even change \/ upgrade the room, so fire and forget. Items: Items are very hit or miss. There is no negative reason to use an item other than it doesn't give you the right stats. You normally end up spamming a single item for everyone with few exceptions. On that subject, low-tier items are a complete waste of cash. Finally, every unit can use every item.Characters: Characters don't seem to have an individuality. Like I said, numbers and bars. They don't die. They can't die. You don't have any personal connection with them. Engineer Eddie #1 is almost identical to Engineer Eddie #2. Don't wanna hire a dude now? He'll come back later. No levels, no stat change, no death, no change. I would like to see the flat characters become round.Ultimately, this game is in need of more levers and buttons, which are easy to add. Either that or change the name to Stat Commander.. This is the sort of game you love to hate. It's gorgeous to look at, it's simple enough not to become a drudgery, yet it becomes really repetitive and boring in the mid-to-late game. It's not difficult by any means once you get the hang of it, and even though the in-game tutorial is miserable, there are already guides on Steam Community which are great at explaining "do"s and "don't"s.Now, taking into consideration its price tag I can't really see the "lack of content" other people are complaining about. It's advertised as "short and sweet" and with "no dark depressing story", and frankly, it delivers that 100%. Is it repetitive? Hell, yes! But at least it's not trying to fool you with a load of bull like "intricate story" or "deep character progression".Yes, you'll mostly play this for 3-4 hours max at the beginning then shelf it and go back to it for a couple of hours every month. But then again, it's exactly what a game that costs less than breakfast at Starbucks is supposed to do.

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